Import 3ds into flare 3d
This is like two great sessions packed into one - you should not miss this session. This is a unique opportunity to meet face to face with the Awa圓D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3.
#Import 3ds into flare 3d how to
Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs.
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Flash Online Conference #8 - games, Games, GAMES! Flare3D Collision & Physics enging included in v2.7 add a lot of new features and possibilities for games' development.Flash Online Conference #7 - Custom Rendering Pipelines Focusing on post-production, we talk about some of the techniques used in Lightstorm development.Here we explain why the new engine is based in a new aproach and why it will be useful for games creation. We were working in a new Physics and Collisions engine for Flare3D. Flash Online Conference #6 - A different approach for handling physics and collision detection in games.Stage3D Online Conference #3 - Vertex Color for Dummnies Here we explain how Vertex color (a powerful and low cost technique) could be used to improve visuals in your apps.
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We have been speakers in almost all editions of Stage3D & Flash conferences.Īlong these presentations we talked about a lot of interesting things and we think that they could be useful to learn more about Flare3D's non usual topics.įor every presentation you will find the record, presentation's slides and in some cases example source code. This is a serie of short videos explaining specific topics about Flare3D workflow and tools. How to work with projects in Flare3D IDE Video Tutorials Flare3D Exporter for 3Ds Max - 3Ds Max plugin guide.Yellow Planet - Building a 3D Flash game with Flare3D and Stage3D.Getting Started with Flare3D and Flash Develop.Getting Started with Flare3D and Flash CS6.Getting Started with Flare3D and Flash Builder.
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Alternatively if the model has holes you can fix that in the construction environment in Inventor. The resulting file will be very heavy in Inventor as every triangle is a separate surface: it works fine for simple meshes but isn't recommended for complex files.ġ) Export the 3ds Max model in dwg format.Ģ) Import the dwg in Inventor (make sure you use the option to create a new part otherwise you get a drawing),įor the stitch to solid step to work you need to make sure that the model doesn't have any gaps, apply a STL Check modifier and fix any issues before exporting the model. In the past when you needed to work on a 3ds Max model in Inventor it was quite a bit of work to get the model in Inventor and you ended up with a very heavy model.ġ) Export the 3ds Max model in 3ds format.Ģ) Import in Mechanical Desktop using the 3DSIN command.